Question or issue on macOS:
I see FileMerge in the Xcode app bundle:
- This article will tell you how to use Xcode to create a swift project, then you can develop iOS app in it. But before start, you should install Xcode in your mac os. Create Swift Project In Xcode Steps. Start Xcode editor, then click File — New — Project menu item at top menu How To Create A Swift Project In Xcode Read More ».
- If you are developing on Mac, chances are you already installed XCode. You can either use the Apple App Store (easiest way) to install XCode or get the DMG/XIP file to install it if.
- Right-click it and select Open WithXcode. The file will open in Xcode and you can edit the already existing rows of preferences. To add a new preference, right-click a row and select the ‘Add Row' option or the ‘Value Type' option.
XCode on App Store On the results, click the XCode then click Get on this window. It will ask for your Apple ID, sign in and it will start. It might take a little long since it's around 7.2GB.
I know I can open it on the command line using:
But there seems like there should be an easier way. How can I tell Spotlight about FileMerge so I can open it with the keyboard? Is there another way to launch it without having to use the command-line?
How to solve this problem?
Solution no. 1:
Symbolic links also work.
% cd /Applications
% ln -s Xcode.app/Contents/Applications/FileMerge.app/ .
Solution no. 2:
Put an alias into the Applications folder. Spotlight and Launchpad will find it.
Solution no. 3:
The easiest way I found was open -a FileMerge
Solution no. 4:
On MacOS Catalina, you just need to open spotlight (cmd+space) and type 'FileMerge'.
Solution no. 5:
I had to do xcode-select -s /Applications/Xcode.app/Contents/Developer
in order to have opendiff
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Hope this helps!
Question or issue on macOS:
Background on problem:
I have an iPhone 6s that has updated itself to iOS 13.4. How to use bluetooth xbox one controller. Before the iOS update, I could code + run my app on the device from Xcode, great.
Now I can't run my app from Xcode on the device to test my code, as it says:
So I tried installing the latest Xcode (11.4) which now says I have to update my whole OS to Catalina.
I don't want to do this as my system is working fine and I have heard bad things about that release.
Question:
Is there a way I can get Xcode building to my iPhone without updating my whole OS and potentially screwing up my whole machine?
How to solve this problem?
Solution no. 1:
You cannot run Xcode 11.4 on Mojave but you can add support for iOS 13.4
- Download the 13.4 image from this repo
- Quit Xcode
- Unzip the archive and move the folder into /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
- Launch Xcode
Consider that this way adds only the support for iOS 13.4, nothing else.
Update: This does not work with iOS 14 because iOS 14 requires Xcode 12. Free video editor windows 10 download.
Solution no. 2:
Here's an alternative solution that doesn't require downloading files from an untrusted source:
Install the latest release of Xcode that runs on Mojave (currently Xcode 11.3.1). It can be downloaded from Apple's developer pages.
From the same page, download a release of Xcode that supports iOS 13.4 (for example Xcode 11.4.1). Unzip it, rename it to 'Xcode-11.4.1.app' and move it to the Applications folder, but don't run it.
https://heremfiles154.weebly.com/crystal-casino-club.html. Add a symbolic link for iOS 13.4 from the DeviceSupport folder in Xcode 11.4.1 to Xcode 11.3.1, as described in Peter Steinberger's Gist.
If you use the versions used in this answer, the command to add the symbolic link would be Best virtual pc for mac.
Solution no. 3:
You can run Xcode 11.4 – 11.7 on your Mac which is running 10.14.
- Download Xcode 11.4 ~ 11.7 from https://developer.apple.com/download/
- Extract the .xip file, and you will get Xcode.app
- Modify
LSMinimumSystemVersion
inXcode.app/Contents/Info.plist
from 10.15.x to 10.14 - Now you can use Xcode 11.4 ~ 11.7 without upgrading to Catalina.
However, this trick doesn't work for Xcode 12, which requires some frameworks that do not exists in macOS Mojave.
Solution no. 4:
My Apple TV 4K was running tvOS 13.3 and I upgraded to 13.4 which required that I use this technique to keep working with Xcode 11.3.1.
What is odd is that in the DeviceSupport folder, Xcode 11.3.1 only ships with tvOS up to 13.2. So how did it ever work with a hardware device running 13.3? I guess 13.2 and 13.3 are close enough that 13.2 still works.
13.4 does not work out of the box, so I copied both 13.3 and 13.4 from the Xcode 11.4.1 app into my 11.3.1 app. All is well again.
Solution no. 5:
You can run Xcode 11.4 – 11.7 on your Mac which is running 10.14.
- Download Xcode 11.4 ~ 11.7 from https://developer.apple.com/download/
- Extract the .xip file, and you will get Xcode.app
- Modify
LSMinimumSystemVersion
inXcode.app/Contents/Info.plist
from 10.15.x to 10.14.6
How To Launch Xcode On Mac Computer
Now you can use Xcode 11.4 ~ 11.7 without upgrading to Catalina.
However, this trick doesn't work for Xcode 12.
I tried this trick on my mac mojave 10.4.6